Hi,
i'm not a professional modeler but found it helpful reusing eyelid topology and mouth topology from a different sculpted face i modeled using ZBrush and Blender. as the eyelid and mouth areas took some time to model. The Zmodeler brush in ZBrush was helpful to bridge poly faces when joining these different topologies with the head mesh (before using Zmodeler bridge two holes it was helpful having the edge counts to match between the new mesh and existing mesh where want to bridge). Zremesher using polygroups was helpful to get a starting face topology.
(this is for an original character: Queen)
Thanks for looking





















