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Wednesday, August 16, 2017

Music Sketch

Hi,

musicsketch_0816_00_17.mp3

some of my notes on developing this sketch:
-break down of recorded freestyle passage into sections to be developed

20+min reduced to < 6min
does the section tell a story?

knowing when to repeat a section.

if a section is repeatable does it make it more likely to be pleasing to the ear?

how many times should a section be repeated?

should section be repeated right after one another or should there be room in between?

can we identify broad strokes of song to identify beginning middle end /story ?
(its helpful to save backup versions while working)

Happy Sketching!
Nate

Thursday, August 10, 2017

developing a piano song production workflow

Hi,

In composing this i first started composing a chord sequence as shown here:

-- blocking chords

blocking in chords

On the first pass of making the chords I was playing freely not thinking too much on the tempo.
Then from there i repeated the chord sequence a few times to get familiar with it. 
By repeating the chord 3 times in digital audio workstation (i'm using Cubase) I could identify tempo issues and could fix them by ear.

-- improvising with right hand and left hand playing together
Then I began to add right hand to it.  When I got comfortable enough I played both the chord and the right hand together, improvising.

-- section trimming
After this pass i identified a few areas in the freestyle playing that could be trimmed out. (for example an area that was going off tangent to how the song was beginning)

-- ending
After hearing it a few times i thought the end ended a little too abruptly so i used a portion of the song earlier and ended with that.
Here is the current result of this workflow:
musicsketch_0810_00_17.mp3

Happy Sketching!
Thanks,
Nate

Wednesday, August 9, 2017

zbrush hotkeys

Hi,

I wanted to share with you some of the hotkeys i'm using with zbrush.
The major ones i use are the brush hotkeys going between (insert mesh, clay buildup, hpolish, trim dynamic).  Also the smooth hotkey and changing the brush size and intensity are very helpful.

Hope you find them helpful.

hotkeys (to assign a hot key -- ctrl+alt  then click on ui element, then type key want to use)

tab                    toggle simplify ui by hiding left menu
command click off model         mask visible
ctrlt+shift     show selected polygroup (press ctrlt+shift to  invert visible)
ctrl+shft+movetool click    duplicate masked onto same subtool
p     toggle ortho/persp
shift+p    toggle floor showing axis
n show all subtools
u     intensity
o     focal length
s     size brush
shift    smooth
shift     snap ortho view
b     enter brush mode
alt     pan
ctrl     mask,  click invert mask,  click off remove mask
ctrl+alt+click on mesh        sharpen mask
ctrl+click on mesh             blur mask
hold shift last circle move     scale
q     exit move mode
r rotate
mesh insert brush        (use modifier to change inserted subtool,  to merge a mesh while keeping topology put polygroup and show area then insert, ctrl click a way smooth join area (see ears swift)  )
b,t,d,r  between smoothing and hpolish (nice way starting to clean up)
b,c,b    clay build u
b,h    hpolish   (hard surface brush)
b,f,a     brush flatten
b,i,n    inflate
b,m,v  move tool
b,m,l    lasso mask tool,  b,m,p  mask pen
b,d,a    damian standard
b,i,w    insert sphere
b,t,m      trim rectangle (useful for splitting a shape into two)
b,c,c     clip curve  (ctrl+shift + click)
b,z,r    zremesher guide brush
cmd+shift+x (xray all others)
cmd+shift+i (toggle iso view)
solo visibilte subtool c
ctrl+w         make selected a new polygroup

(on a side note i was sculpting inner lip area of smile and was finding it really helpful using insertmesh to insert a sphere. then i could reposition/scale/move the sphere using front and side views and then form the innerlip smile shape then i could dynamesh.  it was kindof like a way of blocking in forms without needing to actually zoom inside of the mouth)

Also check out Dylan Ekern's work for some great tips on modeling.

Happy Sketching!
Nate