Here are a couple tips i found while modeling two original characters in ZBrush and Maya that may be helpful:
-- hot key to switch between move mode of vertex between object and normal mode. Here is a short MEL script i wrote to do that (just need to create a new hotkey and paste the code into hotkey editor )
//toggle between normal and object move
int $mode = `manipMoveContext -q -mode Move`;
//if in object mode put in normal mode otherwise put in object mode
if($mode == 0){
manipMoveContext -e -mode 3 Move;
}
else{
manipMoveContext -e -mode 0 Move;
}
//extending this similar idea for hotkeys to switch between vertex,face,object selection modes is very helpful.
-- using ZBrush rotation tool to change from T-Pose of character (note for masking i pressed ctrl and drew a box over center of character then to add mask parts could hold ctrl with pen mask tool. and to remove masked parts hold ctrl+alt then paint out parts we want to unmask).
-- using ZBrush zsphere's as starting points for creating shapes to work with
Hope you find these tips helpful.
cheers,
-Nate
Inspired by
Andre Rodriguez (dre3d dot com)