Happy Thursday,
Something i've found very helpful in iterating over a model or creating a deformation is using a draw over to define what the goal we're trying to create is. I found making these draw-overs (sometimes in red) went very fast and when in ZBrush i've found can try to address the notes without being restricted artistically.
I use these similar techniques in defining how corrective shapes should look in making deformations (i'll be posting an original character i modeled, designed and created deformations for very soon)
In the meantime here's an example of using these ideas on an original character i designed and i'm sculpting. Here i show the evolution of my original character design and model using these draw over techniques.
the first sketch i made on an extremely rough model i made in ZBrush...
after a couple draw overs some features of the design start to show up more clearly
Hope you find this tip helpful.
Happy sketching.
cheers,
-Nate
//also here is a short hot key script i wrote to toggle templating of selected .. templating
//is very helpful in organizing scene with say lots of rigging nodes.. like ex: a torso and arm's
//deformation rigs and correctives .. we can work on each separately and
//template the other so we dont accidentally edit it by grouping everything dealing with torso in one
//group and grouping everything dealing with arm in a second group and using this hot key we can
//toggle templating each group
//toggle templating of selected object(s)
int $mode = `toggle -q -template`;
if($mode == 1){
toggle -state off -template;
}
else{
toggle -state on -template;
}
Inspired by,
Nicolas Zinovieff's Highlight tool to make draw overs on the screen