I was trying to add some fingers to a mesh i was sculpting in ZBrush but i wanted a way to easily do it without any additional subtools (example zspheres, or inserted meshes) so i tried out a quick simple way using the mask pen with drag dots option.
Here's a brief outline of some steps i used
-- flatten/clay buildup brush (create a flat surface for fingers)
-- mask pen with drag dots (make finger starting points) ctrl+alt+click on model to get sharper edges
-- inflate brush (start up fingers)
-- move tool (extrude fingers)
-- dynamesh/decimation master cleanup
Here are some images of the process:
here using the inflate brush to start up the fingers
after dynameshing i decimated the mesh (i think the dynamesh is need first to rebuild the extruded finger areas)
and here is a rough starting point for hand using the move tool and inflate brush to add volume
Hope this is helpful
cheers,
Nate