Hi,
Today i found in fun part of the character td training plan to set aside 1 hr to try to sculpt as many rough face expressions as could in ZBrush. Basically the main tools i was using in ZBrush were:
move tools (topological) -- extremely helpful to sculpt shapes
smooth tool -- adjust z intensity to get smoother surface when sculpting
mask tools -- helpful to isolate lip corner, raise lip areas, raise brow areas etc
selection lasso -- helpful to see underside of snout etc
Here are the 3D sculpting results:
Here are some of my making of:
Hope you find this helpful.
cheers,
Nate
Inspired by,
Amanda Zima (amandazima dot blogspot dot com) I was inspired by her dog expressions work