Wednesday, August 12, 2020

modeling underlying face skeleton to improve sketch

 Hi,

i'm not a professional modeler but wanted to share this tip that i used in improving upon a facial model sculpt i was making in zbrush.  it was very helpful using a face skull as reference as guide for sculpting. 

this was the start. an old model i sculpted in zbrush and using zremesher and polygrouping technique for edge looping.  the edge looping is still work in progress.



the parts where the skeleton sticks out are areas that need to be improved on sculpt.


here start to work on model in a higher subdivision in zbrush.




hope you find this helpful.

cheers,

Nate