This is a tool I wrote in MEL to help with retopoligizing a hi resolution mesh (example one created in Zbrush). Hope you find the tool helpful. Demo (http://vimeo.com/69271869)
Cheers,
-Nate
//Author: Nathaniel Anozie (ogbonnawork at gmail dot com, nathananozie dot blogspot dot com) //Modify at your own Risk //Tested Maya 2008. To Install copy and paste script into MEL script editor or source it. //Draw some EP curves on a live mesh then run the command: na_curveToPoly. //--convert selected ep curves to polygons global proc na_curveToPoly(){ string $sel[] = `ls -sl`; int $N = size($sel) - 1; if($N <= 0){error("Requires Two or More Selected EP curves!!!\n");} //make sure all are curves for($j = 0; $j < size($sel); $j++){ string $curve[] = {}; $curve = `pickWalk -d down $sel[$j]`; select -r $curve[0]; if(size(`ls -sl -type nurbsCurve`)!=1){error("Requires All Selected EP Curves!!!\n");} } string $loft[], $shape[], $shapeTesselate[], $allLoft[]; for($i = 0; $i < $N; $i++){ string $curveA = $sel[$i];//ex. curve1 string $curveB = $sel[$i+1];//reason range needs to be one less than size string $loft[] = `loft -ch 1 -u 1 -c 0 -ar 1 -d 3 -ss 1 -rn 0 -po 1 -rsn true $curveA $curveB`; $shape = {}; $shape = `pickWalk -d down $loft[0]`; $shapeTesselate = {}; $shapeTesselate = `listConnections -type nurbsTessellate $shape[0]`; setAttr ($shapeTesselate[0]+"."+"polygonCount") 1;//so were four vert polys delete -ch $loft[0]; $allLoft[size($allLoft)] = $loft[0]; } delete $sel;//clean up curves polyUnite -ch 0 $allLoft;//combine all lofted surfaces } na_curveToPoly();