Today I wanted to share a few tips I learned from some amazing artists that may be helpful.
One is a rigging learning tip timeline. First begin with just making a blendshape based face rig (which allows to just focus on modeling skill). Then from there try to make a robot like skeleton rig (which allows us to focus on skeleton creation skill without being interrupted by skinning). Third try skinning a cartoony simple mesh (which allows to start working on the art of deformation, and some squashing and stretching) … then continue learning and learning...
Another is an art related tip. To use reference or have a sketch idea before trying to start sculpting. To work on something that is fun. And to possibly iterate on few projects to allow to improve on work.
And here's a scripting tip. This is when faced with tons of code one approach is to try not to think of understanding all of it and once, but instead to go inside a function and just understand what one line does. Then after that the next line … Then when done understanding what every line does then try to see what the function does as a whole.
Finally I'm posting a work in progress original concept / model that i'm sculpting. I think sculpting something that is fun makes sculpting enjoyable. Also collecting reference on things that I like and enjoy makes sculpting fun.
(zbrush tip: if cut off a section of model and get weird end behavior, try masking just the end section piece (could use lasso mask brush) > reverse selection (ctrl+click off of mesh) > then use a flatten brush and paint the end area. This should be able to clean up the wierd ends of cut mesh)
Oli Fernandez (nibbledpencil dot com)