Saturday, December 7, 2013

A couple tips for sculpting and rigging

Hi There,

Today I wanted to share a few tips I learned from some amazing artists that may be helpful.

One is a rigging learning tip timeline.  First begin with just making a blendshape based face rig (which allows to just focus on modeling skill). Then from there try to make a robot like skeleton rig (which allows us to focus on skeleton creation skill without being interrupted by skinning).  Third try skinning a cartoony simple mesh (which allows to start working on the art of deformation, and some squashing and stretching) … then continue learning and learning...

Another is an art related tip.  To use reference or have a sketch idea before trying to start sculpting.  To work on something that is fun.  And to possibly iterate on few projects to allow to improve on work.

And here's a scripting tip.  This is when faced with tons of code one approach is to try not to think of understanding all of it and once, but instead to go inside a function and just understand what one line does.  Then after that the next line …  Then when done understanding what every line does then try to see what the function does as a whole.

Finally I'm posting a work in progress original concept / model that i'm sculpting.  I think sculpting something that is fun makes sculpting enjoyable.  Also collecting reference on things that I like and enjoy makes sculpting fun.

(zbrush tip: if cut off a section of model and get weird end behavior, try masking just the end section piece (could use lasso mask brush) > reverse selection (ctrl+click off of mesh) > then use a flatten brush and paint the end area.  This should be able to clean up the wierd ends of cut mesh)

cheers,
-Nate

Inspired by,
Oli Fernandez (nibbledpencil dot com)
Jerril Yoo
Jonathan King