Sunday, June 1, 2014

Improving topology of mesh in ZBrush


In an earlier post i mentioned about Zremesher guide brush for making edgeloops with Zremesher.

Today i ran into a situation where i was seeing spirally type of loops on a mesh when exported to Maya.

So one way of improving this spirally behavior is using Zremesher guide brush but holding shift on surface to close circular loops.  Basically i tried doing about 3 of these closed loops on the arms and legs and it helped alot.

also as a quick start for skinning topology i tried using the "half" button on Zremesher to give less vertices to skin.

on the left is before, and on the right is after.

Hope you find this helpful