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Sunday, June 1, 2014

Improving topology of mesh in ZBrush

Hi,

In an earlier post i mentioned about Zremesher guide brush for making edgeloops with Zremesher.

Today i ran into a situation where i was seeing spirally type of loops on a mesh when exported to Maya.


So one way of improving this spirally behavior is using Zremesher guide brush but holding shift on surface to close circular loops.  Basically i tried doing about 3 of these closed loops on the arms and legs and it helped alot.


also as a quick start for skinning topology i tried using the "half" button on Zremesher to give less vertices to skin.

on the left is before, and on the right is after.

Hope you find this helpful

cheers,
Nate