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Sunday, August 10, 2014

Tip: blendshape sculpting in ZBrush

Hi,

Here are a few tips i used when modeling these quick 10minute each blendshape poses.

I mostly use mask, move topological/move, smooth, and clay buildup brushes for these. also original model/design.

pose 1:

to get how much to move nose up by, used reference to approximate by one eye











pose 2:
 made masking cover more of cheek so could move lip corners wider then resting nostril











here using rotate tool to get rolling of lips






( i found using a time limit actually helped the sculpting process because it forced to look for and create the most important areas of expression.  later when these skills are built up i may try increasing the time limit to begin sculpting details of expression on a higher resolution mesh )

Hope this is helpful,
cheers,
Nate

Inspired by
Philippe Faraut's Anatomy and expressions in clay (philippefaraut dot com)