Sunday, October 11, 2015

Sketching Face Topology IV

Hi,

I did some rough joining of pieces but there is still lots of topology that needs fixing.
I was finding it easier when roughly joining polys to go ahead and remove unneeded edges to do join, then later will do clean up.  The 3D model is not ready for facial rigging yet.







Happy Sketching!
Nate

Character Design by Alan Stewart (artofalan dot com)