Monday, September 3, 2018

doodles








some tips for making this weight painting of head joint of bear looking mesh in Blender:
 rigging
—blendshape or shapekey
+ icon in ‘upside down triangle object menu’ to add a shape key
add shape key from different object select it then main mesh which has basis shape key and click down arrow join shapes
if sculpting blend shape do it in edit mode.

—weight painting
to paint through mesh >> click little box at bottom limit to selection
can select different joint by right click
reset bone rotation when weight painting >> alt+r
mirror weights >> x mirror and topology in weight options

—animation
alt+a play timeline
up/dn to move between keyframes
hover value i to put a keyframe on shape key

—Render
camera icon set output path and avi raw to export video (using ffmeg with wireframe video)

—modeling
ctrl+left click to lasso select multiple vertices
set model pivot to 3d cursor, shift+ctrl+alt+c , set origin to 3d cursor
gzz move in local coordinate system
3 key look in side view (5 to return to user perspective)

—preferences
to rotate view with wacom — alt+left click rotates view — 3 button mouse setting


Happy Sketching,
Nate