Friday, September 4, 2020

Tips for sculpting Hair Design in ZBrush with Extract and Alpha

Hi,

first made a duplicate of head mesh and kept just the skull areas.

then used mask pen brush to get hair pattern.

made hair pattern into own polygroup for easier selection.
used extract to get hair pieces
used zremesher to get starting hair topology flow.
used dam standard with alpha to add smaller details to hair style.
used move and trim dynamic brushes for sculpting hair.


Cheers,

Nate

(original concept design)