Saturday, January 1, 2022

sculpt doodle

 


this is a personal work sculpt based off of an original concept.

some tips for making of:

liked to start blocking character in Blender using spheres, cubes and cylinders

in ZBrush liked to work on body in its own layer/subtool and head/neck in a different layer.

in ZBrush liked to use the silhouette view to adjust silhouette of simplified model.

liked to merge the head back with body towards end of sculpting.

 

Thanks for looking

 

Inspired by,

Sergi Caballer (www dot sergicaballer dot com)