was finding it helpful using morph brush in ZBrush to paint the brow blendshape to the default for the eyelid area (needed to polygroup eyelid area so could select it easier) so the brow blendshape didn't affect eyelids. also was finding it helpful using transform move/rotate on lip corner area to build smile as opposed to relying only on the move brush. This is for a personal work character Swift i designed, modeled and sculpted in ZBrush and Blender. the shapes are still a work in progress.
