Saturday, November 23, 2013

Blocking Sculpting Tips in ZBrush

Hi,

Here, the tip is to first convert primitive to a polymesh 3d then make it into a dynamesh. Then use the insert cubes, cylinder brush to block out shape. After blocking and merging if smooth brush not doing a good job smoothing quickly, the tip is to lower the resolution example I went from a 128 down to a 20 to be able to smooth out the blocking connections.

Once blocking was roughly smooth, I used dam standard brush with low intensity about 20 to rough in where I wanted to put details. Then I went over that with a clay buildup to show those definitions a bit more. Finally in a perspective type of view i used move topological to try to achieve a little better forms. This still needs alot of work but hope the tips are helpful.

anoziesculpt.blogspot.com should be coming soon, I'm currently developing original material to be posted there.


Cheers,
-Nate

(on the side using the move W, or rotate R tool was hard to use at first but basically the idea is to click on one point of mesh then maybe hold shift and drag to get a snapping movement behavior, let go when ur off the mesh. The middle dot works mostly for moving. The end dot works better for rotation and scaling )