Wednesday, January 29, 2014

Rigging and Topology: Using VectorProduct in Rigs

Hi,
Today i explored how to make stretchy/bendy rigs compute world or relative distances using nodes.

for world distance calculations .. i show here how to get world position of something using nodes
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find world distance relative to something else's world position ... i continue on previous discussion but also add a second group to figure out relative distance in world space.










hope this was helpful.

cheers,
-Nate

Inspired by Aaron Walsman (aaronwalsman dot com)