Wednesday, January 29, 2014

Rigging and Topology: Using VectorProduct in Rigs

Today i explored how to make stretchy/bendy rigs compute world or relative distances using nodes.

for world distance calculations .. i show here how to get world position of something using nodes

find world distance relative to something else's world position ... i continue on previous discussion but also add a second group to figure out relative distance in world space.

hope this was helpful.


Inspired by Aaron Walsman (aaronwalsman dot com)