Wednesday, January 22, 2014

Rigging and Topology

Hi,

Here i show a maya technique to create squashy effect on cartoony shapes for rigging.

Some techniques used were
-blendshapes via lattices
-soft modification(s) to create blendshape targets
-referencing (simulate we brought in Modeler's geo that could change)
-expressions (.. max function )








cheers,
-Nate

inspired by
Aaron Walsman's Mouse rig at ( aaronwalsman dot com)