in today's 3, 15minute session i worked on retopologizing the shoulder area of my original Swift character model.
Hope you find these work in progress images helpful.
Some shortcuts i found helpful
-- insert edge cut
-- merge vertices
-- smooth edges on selected
-- snap to vertex
-- insert edge loop
before
after
(Topology Tip 1: its helpful to find reference of the topology area we want to build ... a 3d reference would be great that we could bring into Maya as a guide... also it was helpful to focus on one area and spend sessions on just that part's topology)
(Project management Tip: i found it helpful to go back over a couple of rigs i built in the past to see the workflows i used when building the rig/model... This way i have ideas for how to reuse previous work or improve on it ...)
Here are some example images of some of my workflows that i'm still developing....
cheers,
-Nate
Inspired by Brian Tindall (hippydrome dot com)