Monday, February 10, 2014

Retopologizing Shoulder in Maya (work in progress)

Hi,

in today's 3, 15minute session i worked on retopologizing the shoulder area of my original Swift character model.

Hope you find these work in progress images helpful.

Some shortcuts i found helpful
-- insert edge cut
-- merge vertices
-- smooth edges on selected
-- snap to vertex
-- insert edge loop

before
 after




(Topology Tip 1:  its helpful to find reference of the topology area we want to build ... a 3d reference would be great that we could bring into Maya as a guide...  also it was helpful to focus on one area and spend sessions on just that part's topology)


(Project management Tip:  i found it helpful to go back over a couple of rigs i built in the past to see the workflows i used when building the rig/model... This way i have ideas for how to reuse previous work or improve on it ...)

Here are some example images of some of my workflows that i'm still developing....

cheers,
-Nate

Inspired by Brian Tindall (hippydrome dot com)