Sunday, September 21, 2014

Animal Blendshape study in ZBrush


Today i found in fun part of the character td training plan to set aside 1 hr to try to sculpt as many rough face expressions as could in ZBrush.  Basically the main tools i was using in ZBrush were:

move tools (topological)  -- extremely helpful to sculpt shapes
smooth tool -- adjust z intensity to get smoother surface when sculpting
mask tools -- helpful to isolate lip corner, raise lip areas, raise brow areas etc
selection lasso -- helpful to see underside of snout etc

Here are the 3D sculpting results:

Here are some of my making of:

Hope you find this helpful.


Inspired by,
Amanda Zima  (amandazima dot blogspot dot com)   I was inspired by her dog expressions work