Hi,
I’m new to posing and modeling characters in ZBrush but thought these couple tips might be helpful.
I liked having the upper body and hands in same polygroup, and the legs and toes in their own polygroup, and the head/eyes/ears in its own polygroup. This way i could use polygroup isolate to work on separate areas. And for posing i liked having all the character parts merged into one layer so i could work on the overall pose.
I also liked having pretty low res for posing. I used zremesher half function to get lower res.
For posing i mainly used rotate/translate transform tools together with move/move topological. Making use of lasso mask tool to work on smaller regions.
It also helped having a drawn pose for the goal of the pose.
here are some of the images:
Happy Sketching,
Nate