Thursday, April 22, 2021

cartoony body topology doodle in zbrush

Hi,

i found it helpful using polygroups along with zremesher guide brush to begin blocking in a rough topology for body.  the topology produced is not rig ready but might be a start for beginning to add topology. especially the finger areas will need much work.

hope you find some of this helpful.

first filled subtool with bluish skin shader material. i think the lighter the color the more simplifying happens in zremesher.




after running zremesher

the hand/fingers are extremely rough

here trying to improve on the leg hip connection.





Happy Sketching!

Nate

Inspired by,

Steve James’s ‘Go With the Flow’ video