Hi,
i found it helpful using polygroups along with zremesher guide brush to begin blocking in a rough topology for body. the topology produced is not rig ready but might be a start for beginning to add topology. especially the finger areas will need much work.
hope you find some of this helpful.
first filled subtool with bluish skin shader material. i think the lighter the color the more simplifying happens in zremesher.
after running zremesher
the hand/fingers are extremely rough
here trying to improve on the leg hip connection.
Happy Sketching!
Nate
Inspired by,
Steve James’s ‘Go With the Flow’ video













