Saturday, April 24, 2021

dog topology doodle in zbrush

Hi,

These are some steps in making a rough dog body topology in zbrush. The topology still needs quite a bit of work to make it rig friendly (for example the hi resolution of the feet and extra spans around model).  Hope you find some of the steps helpful.

started with using cubes and spheres to block in the shapes of the body.

after dynameshing, filling color of mesh and adding some zremesher guide brush strokes to help with zremesher later.
after decimating the dynameshed mesh
after polygrouping different parts of dog in preparation for using zremesher.

after adding some zremesher guide strokes for helping with zremesher



here i sculpted some simple paws using separated shapes for the fingers and toes and added them to subtool.


here attached the head topology to the body (for the head used some nature photo reference of a real dog side head view to help improve the head design) used zmodeler brush bridge two holes option to join the head to body.
before head/body attachment.  the head and body needed to be on same subtool to use zmodeler bridge.
here working on a rough paw topology.  decimating the dynameshed mesh and using polygroups of toes in preparation for zremesher.

after running zremesher a couple of times. (here tried first without the half option and second time using half option)
before joining paws to legs.
after using zmodeler bridge brush to join paws to legs.




here i can see design improvements on the body helpful as well as more precise topology to make the mesh more rig friendly.
 

Happy Sketching!

Nate

Inspired by,

ZBrush's 'How can I bridge two objects together and keep their existing UV's and Topology?' video (used that technique for joining head to body and joining paws to legs)