Tuesday, February 4, 2014

Testing Face topology in Zbrush (rigging and topology)


In today's 15 minute session i took a base mesh i had modeled (with testing topology in maya) into Zbrush and sculpted a quick squash shape.  Then i tried to see how the topology could be improved .. like i notice a weird 5corner too close to lips and under the chin.

Hope this is helpful.

here were the zbrush sculpt on maya topoed mesh (i previewed in zbrush by going to a higher resolution)
 this was the object i exported as .obj into maya

some neck verts were moving in blendshape so i painted their weights out

here's a prelim test i made seeing the trouble face areas


Inspired by Mark Simon's Facial Expressions a Visual Reference for artists