Monday, July 31, 2023

testing lid blink blendshape in ZBrush

testing some of the lid topology by making blink blendshapes in ZBrush.  because there was some lid to eyeball intersection on the full lid closing also made halfway blendshapes.  later would want to be able to hook these blendshapes to an animator control.  for sculpting the up/dn lid closing used mostly move/move topology/smooth brush (also used two polygroups one for upper lid area and one for lower lid area to help with isolating sculpt to relevant lid area using masking).  for the halfway shapes started by using the full closing lid shape layer with the slider value at roughly where half the blink occurs.  This is for facial rigging of a personal work original character Handles.


Thanks for looking